package { /* Game move types */ public final class gameMoveTypes { public static const gameMove_flee:int = 0; public static const gameMove_defend:int = 1; public static const gameMove_useItem:int = 2; public static const gameMove_weaponAttack:int = 3; public static const gameMove_magicAttack:int = 4; public static const gameMove_magicHealSelf:int = 5; public static const gameMove_magicHealOther:int = 6; public static const gameMove_numMoves:int = 7; } }