package { import flash.utils.Timer; public class myGlobal { public static var vitality:int; public static var intelligence:int; public static var strength:int; public static var agility:int; public static var speed:int; public static var totalstats:int; public static var characterFightTimer:Timer; public static var enemyFightTimer:Timer; public static var myCharacter:Character; public static var enemy:Enemy; /* Max graph depth */ public static var maxTreeDepth:int = 6; /* Max heuristic value given to a node */ public static var rankMax:int = 10; public static var magicCost:int = 20; public static var lowHealth:int = 10; } }